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Selsol

Selsol at sunset, with a bard hoping to strike fortunes in music there. He's also totally blocking the view.


Welcome to the Auldensphere[]

A world lost to time and memory. It is a world of gods and folk in direct connection and daily interaction. Or at least it was. But here, at the root of the Auldensphere we have collected the documents and reports of scribes from a world as it was once known.

Look below and start with the gods to find stories upon stories in stories of the deities, folk, and places that made the Orb a place worth remembering.

Gods Known[]

Prime Gods[]

(Universal & Terrestrial)

Akakawa

Akakawa, deity of physical creation and will of survival

Gods of "Creation"

  • The Man With The Clockwork Face, (abv. TMWTCF) the creator of the universe and all its corresponding contents, boundaries, limitations, and possibilities. Responsible for the Start of Time and concept of energy in every exchanging form. Whereabouts unknown, currently absent from all creation. TMWTCHF is also said to have created the "soul recycling" Anima Seele.
  • Aozaki, the god of imagination and rendering imagined thought
    • His deity of a daughter, Akakawa, the goddess of physical creation and will of survival
  • Nou, god of Nothing

Gods of Battle, "Lords of War"

  • Bellum, the lord of war, god of more clear thoughts but less consideration of human life, sub-god of chess and games of strategy.
  • Bray, stronger bezerker rage, but it's harder to come down and you might snap back to animal level, sub-god of tracking/hunting making you in tune with animal thoughts
  • Ballad, one ups-manship of feats in battle, sub-god of daring and challenges

Gods of "Death"

  • Arp the Elder, god of good aging
  • The Drowning God, patron saint of potation in deadly excess and deaths at sea
  • D'krai, god of sleep, nightmares, and death at night

Gods of "Love"

  • Vorr'kar, of dark carnal desire and malicious pain
  • Gallyway the Ward, of honor-lust squires and infatuation, leading the Gallies
  • Laralore, god of patience in waiting and unrequited affections
  • Saint Ernaldo, of voyuerism and public copulation

Gods of "Music"

Ancillary Gods[]

(Lesser Deities)

  • Allay, patron saint of the twice-born and fairy recluse of winter
  • Sylvester the Holy Fist, demi-god of righting injustice with a punch
  • The Laughing God, god of guffaws, chortles, and hee-haws the sphere over
  • The Giant God, patron and spokesgod of the Tinyfolk
  • Wakatosh, the god-being of penance and atonement, finder of fire
  • Chit'chit, demi-god of idle chatter and gossip, of canards and false-titters
  • Fubar, the patron saint of broken things, discarded objects, and sentimentalism
  • Grumbo, God of all crabs
    • Sinister brothers Balbus of the lying ocean and Bumpus of salty spite

Spirits[]


(click here for an explanation of basic tiering of gods in the Auldensphere)

Heroes[]

TheObviousHero

The Obvious Hero, Jacob Lionheart.

Lionhearts & Luminaries

Conquerors and World-shakers

Notable Nobles

  • Quark, the bard, a story teller who brought common-tongue retellings of godly deeds to the sphere, and apparently still does.
  • Kwal'it, trader of silks and textiles who runs barges from Xin to Arvo. Wealthy even among nobles, though prone to sporadic acts of philanthropy in the city of Qualot.

Regions[]

AuldensphereMap

Rough map by a traveling scribe.

(For a more expansive view of the Auldensphere, See More Details Here)
  • Arvo, an expanse of coastal plains to the West
  • The Lea, long-rolling fields and woods
  • The Merellian, the jungle band stretching across the equator
  • Kauld the blackened charred basin to the South
  • Shalk the long expanse of marsh and mire
  • Malapu the arid land to the east of Shalk
  • Tor the huge hillside of fog and stone
  • Gul the frozen North
  • Koleander the area northeast of Shalk
  • Xin, the strip of coast bordering the far East
  • Kankru the southern desert
  • Tawniks the mountain edge running long along the Xin coast

People & Races[]

Tinyfolk

Tinyfolk harvesting a bumper crop of BIG (read, very small) redsweets.

  • Mortalfolk, the general populous of folk who are mortal
  • Octavians, a near-extinct race of cephalopod humanoids culled during early settlings
  • Tinyfolk, an inventive race of smallest mortals known for their ingenuity and lack of stature
  • Lacertians, a brawny group of thick-scaled, sometimes thick-skulled humanoids
  • Merish, a race of water mortals predating land walkers
  • Torfolk, the squat and surly race of mountain people who think fog is beautiful

Fauna[]

Flinn

A convoy of blinded Flinn ready for launch.

  • Aurol, large half-wolf, half-bird elusive predators of the far North in the frozen forests of Gul
  • Tufties, the long-furred rodent residents of stone faces, known for a love of pranks
  • Gyr, the great avion avian guardians of the sky.
  • Flinn, the flying transport fish of the coastal region (pl. flinns, a convoy: a flinneon)
  • Uru, the large lazy beasts of meat and milk, docile and friendly

Flora[]

  • moon blooms, blue flowers to the North that give you swollen cheeks.

Noted Cities[]

In Arvo the coastal region

In Gul, the far frozen North

In the Merellian, a forested band across the middle of the Auld

Natural Regions of Common Knowledge[]

In Arvo,

  • The Salted Lakes, a saline-contaminated and lawless region to the East
  • The Corsair Mountains, the last natural range before reaching the eastern coast


In Kauld

In Tor

  • The never-ending mountainside that is Tor


Tall Tales[]

Stories from around the Orb about strange happenings and funny thinkings.


  • Anima Seele, the primatic billion, a massive glowing gemstone of disputed origin and function. Recently, gods have admitted it to be the Center of the Auld and the responsible for cycling souls into living beings after death. No mortal has witnessed it in work outside of god-administered visions to the core, leaving its ture form unsure. There are some the believe mortals finding the Anima Seele will be the key to unlocking all godly powers for every being, while others deny its very existence as myth. Members of the thinking elite can trace the story of Anima Seele to proving a link between the past-memories some individuals recall from lives not their own.


DISCLAIMER: All of the stories and tales and long-winded fantastically fabled foibles and rough-spun yarns are solely the private enterprise of this board's moderator, Mr. Danley Jones operating under the account Danley Jones.

All images used are in no way the property of the board, and were found by public means allowed under the Creative Commons Act. Any artist who recognizes their art used here has every right to ask for credit and established links to their work or demand it being taken down. Any photo entitled to another entity may make a request to have their photo removed. But we don't why you'd care to do that.

tl;dr, the words are unique to the board, the images are NOT property of the board, found in public domain.

There is no profit gained from this wiki. It is all in the name of being creative. Please support art and authorpship in any form you can, making meaningful contributions.

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